Support classes, consisting mostly of certain Melee DPS classes and certain Healing and Support classes, provide a large amount of utility for a party through beneficial status effects and buffs, offensive and defensive debuffs, AoE healing/damage reduction abilities, and other skills that enable the other roles to do their jobs in the most efficient and effective way possible.Īs for DPS classes, embodied by the Melee DPS, Ranged DPS, and Magic DPS class types, they are the hardest hitting classes in game, designed to make quick work of any boss or monster, at the cost of being fairly susceptible to taking damage. A healer is a valuable asset for any high level instance or for PvP. The Healer role, primarily taken up by Clerics and certain other Healing and Support classes, is oriented towards providing strong party and single target healing, beneficial buffs and high-level stat bonuses. These players focus on defensive abilities and protecting their allies from enemy attacks, designed with highly Malicious attacks to allow them to keep the attention of monsters and bosses alike. The Tank role most characterized by the Defense class roles. Classes within a branch also generally share a particular role in a party: Tank, Healer, Support, or DPS. Classes within a branch share general skills, skills that can become more powerful according to one's character level. It is possible to play and maximize all classes on one character.Ĭlasses other than Mimic are organized into five class branches. A character's class levels cannot exceed his or her character level. Only by transforming into a class and gaining XP in that class's form can a character level that class up. Each class has a separate set of passive abilities, class skills, class bonuses, and Class Talents.Įach class has an class experience (CP) counter and level of its own, separate from character XP and level. These classes are separate from each other, but retain the same basic gameplay style as the branch, as well as the general skills of the branch. Within each of the five class branches lies a number of classes. ![]() With it you will be able to run in worms.Unlike many games, where classes are permanent and unchangeable, in Eden Eternal, a character can change from any available class at any time out of combat. About runs, you will be able to run with totem master with liarro + ultimate beast, any set +14, any shield +14 When you get 91-92, you will have like 3-5k gold, use it to buy bags or fort weapons from 85 or 90.Īfter viroona you will need runs to level up and trials to gear, if you dont have friends to carry you, i suggest to fort a shield +10 or +14 and help going with class drop on trials. Obs: "why 60 to dd ?" A: normally if u have any char with more than 9 levels of diference you dont receive xp/cp, but to mobs its 15 levels and exist a trick to run in provocation mode and leave the party when all mobs are dying(u need anyone to run you in dd) with it you will receive all the xp. ![]() Power Level in dungeon til 60 and receive dd runs til 80, start quest in any map(need help and taxi to dd) Power Level in dungeon til 65-66 and start quests in eyebloom(dont need help) To Start, you have 3 ways to level up til 92: Hi :3 i seen so much new ppl in the server recently, ill teach some basic things what can help everyone.
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